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A recent partnership between Xbox and Inworld AI plans to be the next step in gaming curated by AI. Microsoft aims to make use of an AI toolset that assists and empowers developers and designers in creating dialogue, story and quest design.

Xbox Inworld AI

In itsofficial blog, Xbox makes it a point to include further terms like generative AI, and Azure OpenAI Service in order to elaborate upon its new vision for empowering AI to create important aspects of game design.

What’s the Xbox Partnership All About?

Xbox starts off their announcement by telling us about how procedurally generated worlds an important aspect of the future of game design are, as they introduce key components like replayability and endless variability.

They are partnering up withInworld AI, which specialises in a fully integrated character engine for AI NPCs that helps craft different characters with unique personalities and contextual awareness. According to Xbox, this partnership will bring Inworld’s expertise when working with tools like generative AI and Microsoft’s cloud-based AI solutions. This includes Azure OpenAI Service and Microsoft Research’s insights into the future of gaming. Furthermore, Xbox’s talents in working with accessible and responsible creative tools.

Inworld AI

They elaborate on the outcomes of this relationship:

At Xbox, we believe that with better tools, creators can make even more extraordinary games. Today, we are announcing a multi-year partnership with Inworld AI, an M12-portfolio company, to build AI game dialogue & narrative tools at scale.

Finally, the partnership will be able to bring out accessible and responsibly designed multi-platform AI toolsets that have the following objectives:

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Conclusively, Xbox words its philosophy with three principles – empowering people/organizations, meaningful innovation and responsibility.

An AI Integration May Be Useful, but Also a Little Concerning

Undoubtedly, generative AI is a useful tool for creators looking to build games faster and never having to worry about menial tasks that require a lot of their time. However, writing quest lines, dialogue and creating characters has always been a sensitive topic that often defines a game’s narrative experience.

In aReddit postabout the partnership, comments have mostly been negative about an AI toolkit ‘taking away’ an artist’s job. One of the comments reads:

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Can’t exaggerate how miserable does this sound. My blood boils just thinking of meaningless quests and characters that only exist to fill an empty map with “content”. Where narrative doesn’t coexist with gameplay as a symbiotic relationship, but only as a means to an end.

Video games today are bold attempts and blending massive worlds with intricate characters, and it’s often hard to spot what’s truly generated by AI and what isn’t. With open worlds, especially, players often find themselves running into monotonous quests and character stories that lack any kind of depth. This takes away from the player experience and makes worlds seem ‘bland’, with shallow writing.

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Not long ago, Ubisoft too came up with a ‘Ghostwriter’ tool that writes NPC dialogue, which received its fair share of backlash in online communities.

Ubisoft’s new ‘Ghostwriter’ AI tool can automatically generate video game dialoguehttps://t.co/atL64IvELUpic.twitter.com/uxwSPYNevX

It won’t be surprising to see something similar with Xbox and Inworld AI’s partnership too.

Whether or not this will be improved by fancy partnerships and visionary tools is something time will tell. So far, tools like this promise more than what they can truly deliver, and players often expect a game world (and its character) to be realistic, relatable and reliable.

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Tanay Sharma

Articles Published :636

Tanay is a gaming writer who wears more hats than Red Dead Redemption 2 characters. He’s a musician, writer, voice-over artist and adores interactive media. He covers everything from game reviews to interviews with developers. His favorite games are the ones with memorable stories and characters. He’s also pursuing a master’s degree in Behavioral Sciences. No, he won’t read your mind.

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Inworld AIMicrosoft XboxNPC dialogue