In Baldur’s Gate 3, Melf’s First Staff is a quarterstaff you may purchase during Act 1 – This short Guide explains everything you need to know about Melf’s First Staff in BG3.

Melf’s First Staff is a very powerful early game staff that can be bought in Act I of Baldurs Gate 3. Not only does this quarterstaff improve the overall spellcasting of whoever is wielding it, but Melf’s First Staff also grants a charge of the powerful Melf’s Acid Arrow spell. In this guide we will walk you through what you need to do to acquire the Melf’s First Staff in Baldur’s Gate 3, going over where its found, how it can be gotten, and why you should use this powerful artifact for your character.

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This page has been updated for thePatch 8version of Baldur’s Gate 3.

What is Melf’s First Staff in BG3?

Melf’s First Staff is the best early-game staff because it gives your spellcaster a free Level 2 spell which you may cast once per Long Rest. Additionally, this staff has +1 spell attack roll/spell saving throws so it passively boosts your power regardless of whether you use the spell.

Melf’s First Staff Abilities and Effects

Below are all the features, abilities, and effects of the Melf’s First Staff in Baldur’s Gate 3:

How to Get Melf’s First Staff in Baldur’s Gate 3

You can purchase Melf’s First Staff from a vendor named Blurg who can be found in the Myconid Colony in the Underdark. There are several ways to get into the Underdark but probably the shortest way to get to Blurg is to use the Well found in the Blighted Village. Be aware that at least one of your characters will need to pass a DC10 Intelligence check in order for the well to become visible. Once down inside the cavern like area there will be lots of spider enemies, in addition to a Phase Spider Matriach you can choose to fight.

You’ll want to head towards the Whispering Depths waypoint, which almost directly to the west. You should see an open chasm nearby. Cast Feather Fall or consume a Feather Fall potion BEFORE jumping in. Doing so will let you float safely down into the Underdark. From there, head northwest and you should find the Myconid Colony. You’ll have to pass a DC 5 Charisma check in order to convince them that you mean no harm, and they’ll let you visit the Colony. You’ll find Blurg just a little to the north of the Colony waypoint.

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If this is your first time speaking to Blurg there will be some story dialogue and an interesting character to meet. The conversation may end automatically, but you may immediately click to speak to Blurg again and get the option to ask if he has anything interesting to trade.

How to Use Melf’s First Staff in BG3

Melf’s First Staff grants its Arcane Enchantment passive to any character or companion who has it equipped. This is a powerful but simple passive that is useful to just about every spell caster. Additionally, the staff grants the wielder a single cast of Melf’s Acid Arrow once per Long Rest. This is a pretty potent spell that does a decent amount of damage initially and then more over time.

Tips and Tricks of Melf’s First Staff in BG3

Since it is acquired in Act I, Melf’s First Staff is beneficial to have equipped on any spellcaster in your party in the early game. The passive benefits and the additional spell make it a powerful tool to have in your arsenal.

In Act II, you’re able to also acquire the Ichorous Gloves which improve on the effects of Acid damage. This synergizes extremely well with Melf’s First Staff’s Acid Arrow spell.

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FAQs for Melf’s First Staff in Baldur’s Gate 3

Who should use Melf’s First Staff in BG3?

Druids, Sorcerers, and Wizard’s make the best use of the Melf’s First Staff’s abilities and effects. Companions like Gale, Halsin, and Jaheira can make good use of it as well, although it will probably be outclassed by the time Jaheira joins your party.

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Baldur’s Gate 3 Blurg trader merchant in Myconid Colony Underdark