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Bethesda’sStarfieldis just a few days away from its release and not a day goes by when the game is not talked about. The upcoming game promises an extraordinary gaming experience to the players and has a silent main protagonist, which was confirmed more than a year ago. Now, a senior developer from Bethesda has addressed the why behind it and explained the decision.

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Some of the AAA titles from Bethesda in the previous years had silent characters as protagonists and the first characters that had a voice came in 2015 withFallout 4. Lead game designer Emil Pagliarulo explained that the decision to give the protagonist was taken as they wanted to give an emotional story that what a silent protagonist will convey.

Also Read:Expectations Reach a High as Starfield Fans Complain About “Boundary Reached” Restriction

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Bethesda Designer Explains Reason Behind the Silent Protagonist inStarfield

In an interview with Polygon, Designer Emil Pagliarulo found himself explaining why they decided to reverse their decision of a voiced character inStarfield. He said that this was a very freeing decision as the game already has more than 200 thousand lines of spoken language and to record the protagonist’s voice on top of that would not have been possible.

He added that Bethesda had no plans for a silent main character in the game but they wanted to go on the path ofFallout 4and even hired a voice actor, did a few recording sessions and eventually dropped the idea. He also said that asStarfieldlets players customize their characters, the best way to protagonist have an impact was to leave voiceless.

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Also Read:Prepare for Existentialism, Starfield Lead Designer Talks Religion Based Narrative in the Anticipated Space Epic

A Flawed Dialogue System Led to a Silent Main Character

Emil Pagliarulo said that the feedback of players forFallout 4‘s voiced character influenced this decision in a way. He said it was ultimately the developer’s decision to not take this route as they had considered all alternative ways.

He admitted that the dialogue system inFallout 4was flawed and players usually chose to hear responses that were entirely different from their character and this led to players skipping their character’s voiced lines if this had happened in Starfield after so putting in so much effort, it’d have made it all worthless.

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Also Read:Starfield Dev Discusses How Script and Customization Influenced the Use of a Silent Protagonist

All of these reasons ultimately led toBethesda‘s skipping a voiced main character and deciding to go with a silent one. It’s still unknown how players react to this decision, it shows how Bethesda prioritized player choice and role-playing.Starfieldwill release on September 6 for Xbox Series S|X and PC.

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Source:Gamerant

Rohit Tiwari

Gaming Editor

Articles Published :957

Rohit Tiwari is a Gaming Journalist and Editor at FandomWire. With a Master’s degree in Mass Communication, Rohit combines academic insight with a passion for the games and the stories they tell. When he’s not busy playing games, you’ll find him reading or catching a football game.

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