ESO Necrom Chapter brings big changes, and all players can finally enjoy a new Arcanist class and Update 38, let’s check the Patch Notes!
ESO Necrom Patch Notes: Update 38 ąnd Big changes are Finally Here!
you’re able to read the ESO Necrom Chapter and Update 38 patch notes below or check theofficial postbelow.
PC/Mac Patch Notes v9.0.5 – Necrom & Update 38
Welcome to The Elder Scrolls Online v9.0.5 and our brand-new Chapter: Necrom! Journey to the remote Telvanni Peninsula, enclave of the imperious wizards of House Telvanni, before losing yourself in the winding labyrinths of Apocrypha, domain of the Daedric Prince of Forbidden Knowledge, Hermaeus Mora!
In addition to exploring the mysteries and wonders of the Telvanni Peninsula and Apocrypha, this Chapter introduces a new class – the Arcanist – and to ensure everyone can create an Arcanist, we’re giving everyone one free character slot!

New Comapnions
Draw on the strength of two new Companions to help you on your journeys, including repelling the dark forces at work in the Bastion Nymic world events. For those seeking a true challenge, make sure to explore Sanity’s Edge, a new 12-player Trial located in the southeast of the Telvanni Peninsula.
Necrom also includes several new item sets for you to obtain, new Antiquities, many new Collectibles, and even a new Tales of Tribute Patron Deck. For you housing enthusiasts, there are 2 new homes and lots of new furnishings.
Update 38 adds several new quality of life features including the ability to favorite collectibles, filleting multiple stacks of fish, some additional reset timer changes, and making it so your friend Stuga will no longer chase you down relentlessly.
We can’t wait for you to jump into this Chapter – which is approximately 5.56GB in size. Enjoy!

Table of Content
Necrom Chapter
New Zones – Telvanni Peninsula & ApocryphaExplore two new zones as you unravel the Shadows over Morrowind storyline! In this update, you’ll begin your journey in the Telvanni Peninsula, one of the most remote areas in the Morrowind province. From there, you’ll gain access to Apocrypha, Hermaeus Mora’s personal domain in Oblivion.
Story Overview
Bastion Nymic World Events
Shadows loom over both Apocrypha and the Telvanni Peninsula as a coterie of dark forces strike out at Hermaeus Mora to learn his most guarded secrets. These dark forces, led by a sinister figure known as the Herald, have set their eyes on Bastion Nymic, a fortress of Hermeaus Mora’s realm which holds Nymics – powerful names that can control Daedra once learned.
New Class: The Arcanist
Owning the Necrom Chapter will allow you to channel the eldritch powers of Apocrypha as an Arcanist! These scholarly spellcasters channel secret runes and abyssal spells to destroy their enemies, heal their allies, and defend against any foe.
Two New Companions: Sharp-as-Night and Azadar al-Cybiades
Two new Companions can be befriended in Necrom by completing their associated Chapter content. Sharp-as-Night, the gruff mercenary, can be found near the city gates of Necrom. The bombastic and personable Azandar al-Cybiades, magus supreme, can be found around the outskirts of Cipher’s Midden in Apocrypha.
New Trial: Sanity’s Edge
A mind is a terrible thing to waste, especially one as bright and holds as much promise as that of Warlock Vanton. Hubris though got the better of him and now he needs help defeating the enemy unraveling his conscious. Travel into the mind of a mage and see just what his dreams and nightmares entail…
New Item Sets
In this Chapter, we’ve added 13 total item sets which can be sourced from the overland, crafting, the new Trial, or via Antiquities.
Overland Sets
Crafted Sets
Trial Sets
Support Sets
Mythic Items
New Mythics & Antiquities
As described above, there are 3 new Mythics available to discover through Antiquities along with a few other Antiquities:
New Collectibles
Face and Body Markings
New Tales of Tribute Deck: Almalexia
We’ve added a new Tribute patron deck to earn during your adventures through the Telvanni Peninsula and Necrom! Revered by Dunmer, Almalexia offers insight into both your and your opponent’s decks while her followers can contain your foes long enough for you to claim victory.
The city of Necrom welcomes its new visitors with options to earn two new homes!

New Furnishings
you may find a bevy of new furnishings in Necrom, including:
Achievements & Titles
This update introduces 103 new achievements and 7 new titles.
Update 38 Base Game
Reset Timer ChangesMonthly Leaderboards, Cyrodiil and Tribute campaigns will now reset on the first of each month.
Collectible Favorites
Collectibles can now be favorited to have them sorted to the top of the UI in the Collections menu.
Random Mounts
You can now set your active mount to “Random Favorite Mount” or “Random Mount”. When “Random Favorite Mount” is selected, activating your mount in the world will pick one of your favorite mounts each time. With “Random Mount” selected instead, it will choose from all of your collected mounts instead.
Filleting Multiple Stacks of Fish
We’ve added the capability to fillet multiple fish simultaneously. This feature can be accessed by visiting any Provisioning station.
New PvP Keep Messaging
We’ve added new messaging for guilds that claim keeps and resources in Cyrodiil. This new feature is delivered through a chat message or on-screen notification stating how many guards were killed and by how many enemy combatants were in the area at the time. There are also follow up messages noting when guards are no longer being killed at a claimed keep, outpost or resource.
Do you know how long I’ve been waiting for this change?!
Stuga is now stationary near certain taverns in Daggerfall, Davon’s Watch, and Vulkhel Guard. She will still try to flag you down, of course, but will no longer endlessly chase you and only shouts her greeting when you enter into a certain proximity.
It’s the most exciting time of the year, our big yearly Chapter release! This time around we’re sticking to what we’ve been learning over the years, where we mainly keep large scale changes out of the Chapter update so you can focus more on the meaty new content, and especially so since this year the Arcanist joins the ranks as our 7th playable class. That being said, we still have a handful of adjustments and fixes coming this time around, mainly focused on bug squashing and targeted adjustments based on feedback we’ve seen since Updates 36 and 37.

The Future
One of the main callouts we hope will make life easier for our courageous warriors is the update to melee attack range being a default of 7 meters, rather than 5. Some of you have been around long enough to know this was our original standard – which changed quite a while back – but the game has evolved quite a bit since then and we’re confident we can move back to this experience to better align with our combat pacing and feel. This extra 2 meters won’t be astronomical, but we hope that it reduces the likelihood of missing melee attacks in high mobility encounters and gives those who stay up close and personal a few more precious moments to react to in coming threats.
Adjustments
In addition to this, we have some class adjustments coming in primarily focused on Templar and Sorcerer, which we saw a lot of discussion on over the past few months. While the change list below won’t touch every topic or problem space we’ve seen, we hope these adjustments help bolster these classes’ strengths in the right places, without having them go overboard. One main bit of feedback we saw for Templar was that they don’t feel as impactful in their ability to jump into the fray and hold their own, so we’ve looked at improving some of their defensive capabilities to better enable their offensive windows without needing to constantly turtle up as much as they do. To accomplish this, we’re allowing Rune Focus’ heal to partially enable at all times and gain strength when stationary, to help the class gain some staying power while on the move. Speaking of on the move, we’re also adding Major Protection to their main movement skill – Focused Charge – to help enable a better offensive window when they dive headfirst into the fray.
Sorcerers, on the other hand, have been commenting how they lack access to a robust amount of Major and Minor buffs and debuffs with their class kit, which we agree with. While we won’t be adding a ton of access in this update, we’re starting by sweetening the dark deals they make by adding Minor Berserk to Dark Exchange and its morphs, to help reward the risk of activating it and make their spell slinging truly a thing to fear. We’ll also be making their Volatile Familiars a littlelessvolatile by making the stun from the activate only happen once, and sooner to the activation, so it feels more controlled and deliberate while also increasing the chance it applies the Charged status effect, making Minor Vulnerability more reliable to be active.
We’ll have other changes to item sets and some minor class tweaks, like Necromancer’s big damage increase on Flame Skulls’ 3rd cast, but this covers our main focuses in this update outside of the shiny new toys you’ll get between the Arcanist and new sets. Stay safe out there, adventurers, and we hope to see you on the roads in Tamriel!
Buffs and Debuffs
Dragonknight
Necromancer
Nightblade
Ability Altering Weapons
Dungeon & Arena
Monster Masks
PvP Sourced
Imperial City
Morphing Collectibles
Whitestrake’s Mayhem
Achievements
Furnishings
Coldharbour
Khenarthi’s Roost
Main Quest
Stormhaven
Accessibility
Crown Store
Gamepad Mode
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