This guide will explain the best Jaheira Companion Build in Baldur’s Gate 3, the Druid Class, and the Circle of the Moon subclass, for the optimal setup.
This build has been updated for thePatch 8version of Baldur’s Gate 3.

Jaheira Companion Introduction
Jaheira is aHalf High ElfCompanion, who can join your party in Act 2. In the Shadow-Cursed Lands, she’s guarding Last Light Inn and will help you uncover the mysteries of the absolute cult. During her introduction, Jaheira is a Druid using Circle of the Moon spells and Wild Shape. While you may change her class, we kept to this Druid origin character story and provide a basis for you to play her as an optimalDruid build.
This Druid Circle of the Moon Build for Jaheira is focused on transferring via Wild Shape and is primarily a damage dealer. There are other forms of support, and you’re able to heal to some extent. But this build Wild Shapes, provides great damage, crowd control, and high survivability.
Companions in BG3
Companionsin Baldur’s Gate 3 are a group of non-player characters (NPCs) who join the player’s party and accompany them throughout their journey in the game. These companions are essential characters that offer various benefits, such as providing additional combat support, contributing to the story, and offering different perspectives on the events unfolding in the game world.
Companions can be avoided entirely, die, be romanced, and have their own sprawling background. In this build guide for Jaheira, we will explore her character and how to make a powerful Druid Build with her. We also suggest using the Respec or Reroll feature to change Jaheira’s default subclass to a much more powerful one. This will be explained later. This build is being updated as we progress to the max level of 12. Check back frequently for updates.

Druids can transform into animals, granting them unique abilities and tactical advantages, and have access to spells that control the environment, summon creatures, and heal allies. Jaihera’s versatile playstyle and ability to fill a variety of roles, such as melee combatant, spellcaster, and support is one of the biggest advantages of this build.
On the other hand, Jaheira has limited Armor Proficiency, is restricted to light and medium armor, and has complex spellcasting with a diverse range of spells, but their unique spell list and nature-focused abilities can be more challenging to navigate. Lastly are the Wild Shape limitations. The effectiveness of shape-shifting can depend on the situation and available forms, limiting its utility in certain encounters.

We will be making changes live as we learn more about how Baldur’s Gate 3 plays out at the end game, including gear, multi-class, and level progression.
Patch 8 Changes to Jaheira Druid for BG3
The most significant change to the Druid class in Patch 8 of Baldur’s Gate 3 is the addition of the Circle of Stars subclass. This variant stands out by granting access to Guiding Bolt and a passive bonus that adds 1d6 to attack rolls, giving it the feel of a spellcasting archer. It pairs well with armor and jewelry found in Act 1, offering strong early-game performance with minimal complexity. However, its effectiveness tapers off in later levels, particularly by Act 3.
Significantly, theCircle of the Moon subclassstill remains the strongest for Druids in BG3. While Jaheira joins your party as a Circle of the Land Druid, it’s highly recommended that you reroll her class. Circle of the Moon remains incredibly powerful even without subclassing, and with the right build you could even conceivably solo the game.

Jaheira Companion Build Features & Mechanics
With their high damage output, shapeshifting abilities, and healing spells, Druids are a great addition to any party. The class also feels and plays very unique, fun, and different from others in Baldur’s Gate 3.
Druid Class Mechanics
The following list presents all the essential Jaheira Companion Mechanics and Features in Baldur’s Gate 3:
Your companion can be respecced or rerolled early in the game. This means you can change their class, subclass, ability score, and more. The only feature that cannot be adjusted is their race and story. We suggest usingWithers at Campafter he’s unlocked in order to optimize the build.
Druid Class Guide
Druids are spellcasters who wield and manipulate nature magic and can transform into various animals thanks to the Wild Shape ability. They shape-shift into a wolf, bear, spider, and much more, each granting them unique tactical advantages. Druids excel at support roles, crowd control, and summoning, making them valuable assets to any party. Consider Druid’s survivability high due to Wild Shape and healing.
Druid Wild Shape Explained
In Baldur’s Gate 3, Druids can use the Wild Shape ability to transform into a beast form. This ability is available once the Druid reaches level 2, and they have two charges of Wild Shape that they can replenish with each short rest.
When a druid Wild Shapes, they take on the game statistics of their beast form, including their hit points, armor class, movement speed, Strength, Dexterity, and Constitution scores. They also gain the special abilities of their beast form, such as the ability to climb walls, fly or breathe underwater.
However, there are some limitations to Wild Shape. The Druid’s Intelligence, Wisdom, and Charisma scores remain the same, so they cannot cast spells or speak in animal form. Additionally, the druid’s equipment merges into their animal form and cannot be used until they revert to their humanoid form. The type of beast form that a druid can Wild Shape into depends on their subclass.
Notes about Wild Shape:
While Wild Shape is great, but also limits your ability to heal allies which can be critical. The idea on how to use it is, to use a powerful spell, even one that costs concentration as your action on your first turn. Then use your bonus action to Wild Shape. Also of note, the creatures you Wild Shape into will have their own set of skills, ability scores, and so forth. you may even drink potions in their form. The creature attacks scale in damage from Strength on most, but pumping up your strength won’t make them hit harder. So, stick to stacking Wisdom and Constitution and rely on the individual Shape’s ability score for offensive and defensive potential.
Druid Wild Shape Forms
Wild Shape Forms Explained
Druid Spell Mechanics
How to Find and Recruit Jaheira in Bg3
Follow these steps in Act 2 to recruit Jaheira in Baldur’s Gate 3:
Some important notes about Jaheria’s recruitment. You need to keep Cleric Isobel alive during the monster encounter. You also need to keep the Nightsong alive. And as you descend for the final fight of Act 2, make sure she joins you as a companion, not an AI-controlled friendly. Complete the fight with Ketheric Thorm and she will continue to stay in your party.
Recommended Jaheira Subclass – Circle of the Moon
The Best Subclass for Baldur’s Gate 3 Best Jaheira Companion Build Guide isCircle of the Moon, focusing on transforming into Beast using the Wild Shape Ability to do high damage and still cast spells. At level two, you can make your decision on which to pick. Here’s a brief description of the Druid’s subclasses and their strengths:
Baldur’s Gate 3 Circle of the Moon Druid Features & Progression
We are focused on high damage, survivability, and group utility so Circle of the Moon makes the best choice for Jaheira. This will allow us to optimize Wild Shape usage and focus on becoming wild creatures which get much more powerful later in the game.
The Circle of the Moon Druid subclass unlocks the following features and spells:
Character Creation for Jaheira Companion Build
Jaheira Race Choice
Jaheira by default is a High Half-Elf. A touch of the Feywild remains in half-elves with this bloodline, and even those untrained in magic possess a hint of wild power. Here are the following bonuses:
High Half-Elf makes a great Druid character and with flexibility in ability score it’s a natural fit for the Baldur’s Gate 3 Best Jaheira Companion Build Guide
Read More –Top 10 builds for Baldur’s Gate 3
Recommended Skills for Druid Circle of the Moon Build
Animal HandlingandPerceptionare the best skills for the Baldur’s Gate 3: Best Jaheira Companion Build Guide because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec or reroll screen.
Also Check:-BG3 Interactive Map
Here are theskillsfor Druid in Baldur’s Gate 3:
Best Jaheira Ability Scores
In Baldur’s Gate 3,ability scoresare the six core stats that determine a character’s capabilities. For companions, the game automatically distributes them without the ability to change initially. However, later you can change their default ability scores in your camp via the NPC Withers for 100 gold.
Here’s the best ability score for the Baldur’s Gate 3: Best Jaheira Companion Build Guide:
The best ability score for Jaheira reaches 16 Wisdom to increase spellcasting potency, then 16 Constitution which helps with concentration spells and health. 14 Dexterity is the next priority because this can add to your Armour Class (AC) while wearing medium armor. This will give you a great blend of survivability and damage, while the Wild Shape creatures will have their own ability score when you transform.
Read More –Baldur’s Gate 3 Shadow Magic Sorcerer Build
After you choose the Druid, Circle of the Moon, race, and background, the game will automatically distribute your abilities in the character creation abilities tab. You will need to reprioritize the stats for the chart for the best druid build. Simply use the plus-minus in the character creator and make sure you have the suggested race, or the numbers will be off.
Druid Spell Slots
Here’s a chart that shows the levels and spell slots unlocked for the Baldur’s Gate 3: Best Jaheira Companion Build Guide:
Jaheira Level Progression
Alternative Jaheira Druid Build
For our alternative Jaheira build, we’re introducing a multiclass option that dips into Wizard at Level 8. This setup blends the Circle of Spores subclass with the Evocation Wizard, creating a high-impact spellcaster focused on damage. With Evocation’s Sculpt Spells feature, you can unleash powerful area-of-effect magic without harming allies, making this build ideal for players who want a more aggressive, spell-focused take on the Druid. It’s a different playstyle where you trade healing and shapeshifting for raw magical firepower.
Remember companions come with default class and ability score. If you can, unlock Withers as early as level 2 just after the prologue, and respec Jaheria’s skills and ability score which is listed above. Moreover, her default class is a Druid who frequently Wild Shapes. We decided to keep her in that role identity and class for the sake of the story and gameplay feel. Below are our suggestions on how to level him up as a Druid effectively.
At level one, you will select the ideal Cantrips and Spells. you may select two cantrips and four spells. Here are two cantrip suggestions:
Suggested spells for Druid:
Gameplay: you won’t be able to Wild Shape just yet so rely on your spells and cantrips for damage at this level. The main damage skill is Ice Knife and Shillelagh cantrip. Thankfully you won’t be at this level long, and then you can Wild Shape using spells in conjunction with animal abilities.
Jaheira Gameplay & Priorities
During the early phase of BG3, you will want to equip Jaheira with anything at the start of the game. Transition to medium armour and quarterstaff with a shield at level 3 after selecting your subclass. It’s not until later in Act 3 that you will find and equip powerful Light Armour sets that aid in Wild Shape. Until then, keep your AC high outside of Wild Shape form.
Your overall priority with this build is the following:
Following these steps ensures a strong foundation for her especially if you plan on playingsoloor onHonour Modedifficulty.
Level One Prepared Spells: Healing Word, Ice Knife, Thunderwave, and Cure Wounds.
At level two, you will want to pick the Circle of the Moon subclass. This subclass gives you two important perks to help with Wild Shape:
Level two will also unlock another level 1 spell slot.
Using Wild Shape at Level 2
You want to use the Wild Shape forms for various combat situations. At this level, the Wolf is your damage dealer, the Spider is great for snares and immobilization and the Badger is great for utility and damage because it has 3 attacks. If you “die” or reach 0 HP in Wild Shape form, you will revert to your physical form. So, you can use this as an extra health bar if you are in trouble.
The downside to going intoWild Shape is losing access to all your spells. You will have the animal’s abilities, spells, and access to self-heal. This is why the build is more of a damage dealer than support. So be wary, if you want to off-heal teammates, you can exit theWild Shape form and do it manually.
Gameplay: On your first turn try to open up with a damage spell using your action first. Typically this Ice Knife or Thunderwave if enemies surround you. Then use your Bonus Action to transform into a Wild Shape. Typically the Badger at this level. Now go offensive and use the Badger skills. Burrow is a great crowd-control effect if your team needs control. Also, consider going out ofWild Shape manually when you need to cast another ability. This method of casting, and transforming will be the gameplay loop from this point forward.
Jaheira Level Two Prepared Spells: Healing Word, Entangle, Thunderwave, Cure Wounds, and Ice Knife.
Reaching Level three unlocks the ability to cast level 2 spells along with more slots for level 1. Our suggestion is to select the Flaming Sphere spell.
Gameplay at this level is somewhat similar to before. Cast Flame Sphere, get into your preferred Wild Shape, and do damage!
Jaheira Level 3 Prepared Spells: Healing Word, Entangle, Thunderwave, Cure Wounds, Ice Knife, Flaming Sphere.
At level four you can choose between afeat(feature) or an increased ability score, specifically Wisdom. Increase Wisdom by two to reach 18 as the feats for Druids aren’t that impressive. You will get another Cantrip and another level 2 spell slot.
Deep Rothe Shape: this will be unlocked at this level. This form is amazing for crowd control. Being able to charge ahead and knock a group of enemies in prone is awesome for the group. Use this form when you need mobility, melee damage, and stuns.
Gameplay at this level gives you some flexibility in your opening spell. Typically it’s Flame Sphere unless you need to drop an enemy’s weapon with Heat Metal. Wild Shape into Deep Rothe gore is your skill for damage, while Charge is your crowd control skill.
Level 4 Prepared Spells: Healing Word, Entangle, Thunderwave, Cure Wounds, Heat Metal, Flaming Sphere, Ice Knife.
At level five, the Baldur’s Gate 3: Best Jaheira Companion Build Guide gets access to two level 3 spells which are very powerful. What you select will depend on your group composition. Meaning, that if you have a Wizard in the group focused on heavy area damage, you may want to make a different selection. Typically, the level 3 spells have a huge jump in power and can damage massive groups at once so that will be our focus. Additionally, you unlock Wild Strike while in Wild Shape form.
Wild Strike:make an additional attack after making an unarmed strike while in Wild Shape. This is essentially like an extra attack for Rangers,Fighters, Barbarians, etc.
Gameplay at this level expects a big jump in damage with spells, both of which are area-based. Also, your Wild Shape damage will be much higher allowing you to attack twice. Ideally, you want to use your big area-based damage or Flame Sphere first, then Wild Shape and prepare for melee battle on turn two.
Level 5 Prepared Spells: Healing Wound, Entangle, Thunderwave, Cure Wounds, Ice Knife, Heat Metal, Flaming Sphere, Call of Lighting, and Sleet Storm.
At level 6 you get one additional spell and two new forms. The spell choice is up to you, Ice Knife defaults back in this position, and it’s a solid choice for range damage when we have limited level 3-4 spell slots.
At this level, you have more options in Wild Shape and Spells. Combine area damage spells with whatever needs you have for Wild Shape like single target damage or area. I typically used the Owlbear because the Enrage Action area skill can frighten enemies in a radius. This shape also has a ton of health as well.
Level 6 Prepared Spells: Healing Wound, Entangle, Thunderwave, Cure Wounds, Ice Knife, Heat Metal, Flaming Sphere, Call of Lighting, Sleet Storm, Gust of Wind.
At level 7, you get access to level 4 spells. You can select more than one if you wish and we suggest taking two:
Ice Storm acts as another massive area of damage, that can trigger status effects. Conjure Woodland is useful because it doesn’t require concentration. In essence, you could use both Flame Sphere and Conjure Woodland for two companions aiding you. The Woodland creatures also have a lot of spells and skills useful for damage and crowd control. They can fulfill that role, while you Wild Shape into a damaged form.
At this level, drop Gust of Wind select both level four spells, and use one during combat. The picture prepared spells is slightly off, don’t take Flame Blade, instead use Ice Knife. On tough fights, I use my spell slot for Conjure Woodland Being rather than Ice Storm.
Level 7 Prepared Spells: Healing Wound, Entangle, Thunderwave, Cure Wounds, Ice Knife, Heat Metal, Flaming Sphere, Call of Lighting, Sleet Storm, Ice Storm, Conjure Woodland Being.
Level 8 you get another Wild Shape, an additional spell slot, and a feat. We suggest taking the War Caster feat, Confusion Spell, and explaining the Saber Tooth Tiger Wild Shape form.
Wild Shape: Sabre-Toothed Tiger: this is just a better version of the Panther with similar damage and skills (jugular). To make the most out of the damage, you want to attack Prone (knocked down) targets. You can proc this effect with cold damage and even cast your cold spells prior to transforming. Companions and allies can proc this as well, and focus on those targets for extra damage.
Level 8 Prepared Spells: Healing Wound, Entangle, Thunderwave, Cure Wounds, Ice Knife, Heat Metal, Flaming Sphere, Call of Lighting, Sleet Storm, Ice Storm, Conjure Woodland Being, Confusion.
At level 9 the Druid gains access to level 5 spells. We want to drop Conjure Woodland Being and pick up Conjure Elemental and Mass Cure Wounds.
Level 9 Prepared Spells: Healing Wound, Entangle, Thunderwave, Cure Wounds, Ice Knife, Heat Metal, Flaming Sphere, Call of Lighting, Sleet Storm, Ice Storm, Confusion, Mass Cure Wounds, Conjure Elemental.
Level 10 the Druid unlocks multiple Wild Shape Forms, a Cantrip, new Wild Shapes, and a new spell.
Wild Shape Dilophosaurus: Take the shape of a dilophosaurus whose Corrosive Spit can dissolve a target’s Armour Class. This is a decent Wild Shape form, but we get better ones with the Moon subclass so I usually don’t use this.
Wild ShapeMyrmidon(subclass feature: with the Circle of the Moon subclass) We can summon one of four different Myrmidon creatures; Air, Earth, Fire and Water. Each comes with its three skills or spells. The Water Mymidon is my favorite because it has ice damage and a healing spell. This means you can stay in Wild Shape form doing damage while off-healing which the other Wild Shapes cannot do. These Myrmidon also cost two Wild Shape charges, not one but they are considerably more powerful.
At level 10 you can now cast Insect Plague and then Wild Shape into a Water Myrmidon. Don’t forget to maintain your summon during combat and it doesn’t require concentration giving you a massive advantage.
Level 10 Prepared Spells: Healing Wound, Entangle, Thunderwave, Cure Wounds, Ice Knife, Heat Metal, Flaming Sphere, Call of Lighting, Sleet Storm, Ice Storm, Confusion, Mass Cure Wounds, Conjure Elemental, Insect Plague.
At level 11 the Druid unlikes the final tier of spells, level 6spellslots. We are going to drop Insect Plague and pick up both Heroes’ Feast and Heal.
Keep in mind, that you will only get 1 level 6 spell slot per long rest. However, you may use the Markoheshkir legendary quarterstaff or Staff of Spellpower to negate the cost of one spell. Thus, you can negate Heroe’s Feast giving your team a massive buff, then use Heal when a teammate is in need. Consider these two items important to obtain for this build.
Level 11 Prepared Spells: Healing Wound, Entangle, Thunderwave, Cure Wounds, Ice Knife, Heat Metal, Flaming Sphere, Call of Lighting, Sleet Storm, Ice Storm, Confusion, Mass Cure Wounds, Conjure Elemental, Heroes’ Feast, Heal
Congratulations on reaching the maximum level as a Druid in Baldur’s Gate 3. At level 12 the Baldur’s Gate 3 Best Jaheira Companion Build Guide will gain access to another spell slot. I suggest taking an earlier game spell Stoneskin. We will use our level 6 spell slot for a burst heal and Heroes’ Feast after a long rest, so the skill is a flexible choice.
Level 12 Prepared Spells: Healing Wound, Entangle, Thunderwave, Cure Wounds, Ice Knife, Heat Metal, Flaming Sphere, Call of Lighting, Sleet Storm, Ice Storm, Confusion, Mass Cure Wounds, Conjure Elemental, Heroes’ Feast, Heal, Stoneskin
Best Items For Jaheira (Weapons and Armor)
In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests and all those activities can reward you with useful items, potions, armor, weapons, scrolls, and much more. Progression and finding new gear are part of the game, and you will organically get more powerful weapons during your journeys.
Beginner: Act 1
Below is the best beginner gear for the Baldur’s Gate 3: Best Jaheira Companion Build Guide:
Below is the best Act 1 Armor, Weapons, and Equipment for Jaheira Companion in BG3:
Advanced: Act 3 End Game
Below is the best-advanced gear for the Baldur’s Gate 3: Best Jaheira Companion Build Guide:
Below is the best Act 3 Armor, Weapons, and Equipment for Jaheira Companion in BG3:
Best Consumables and Items
The following list represents the best individual use consumable items that will aid in the Baldur’s Gate 3: Best Jaheira Companion Build Guide:
Jaheira Gameplay Tips and Tricks
Here are 10 gameplay, combat tips, and tricks for using the Baldur’s Gate 3: Best Jaheira Companion Build Guide:
Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing as the formidable Circle of the Moon Druid!
Jaheira Companion Changes in Patch 7 for BG3
Jaheira received mostly minor changes to dialogue and some bug fixes in Patch 7 of Baldur’s Gate 3. Outside of the combat, gameplay, and story remain largely the same surrounding Gale’s character.
Larian Studios’ main focus in this patch ismodsand some new cinematic evil endings. The game now features amodding toolkitand anin-game mod manager, allowing players to create and install mods directly within the game. This update is intended to hand over creative control to the community, enabling players to produce unique content and continue the story in new ways. This best Cleric Build Guide remains unchanged, mainly in Baldur’s Gate 3 Patch 7.
Baldur’s Gate 3 JaheiraBuild Summary Guide
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